A Content Access Code is packaged with some new Cengage textbooks, purchased at local bookstores, or purchased online. It lets you register your book and access the online materials. Your access code should be similar to PP8XLP3XD528HC
A course key is a 12 or 15-digit string of numbers and letters that identifies which course youre taking. Your instructor should provide this to you. Try locating your course key in your syllabus or on your instructors course web pages.
To register for CourseMate you must use the Access Code located on your Printed Access Card. Note that a CourseMate Course Key is registered directly from the CourseMate Home page, only after you have registered and launched your CourseMate product.
CourseMate Course Keys are not entered via CengageBrain. If your instructor provided a Course Key, open your CourseMate product. From the CourseMate Home page click the Enter Your Course Key button and enter your Course Key to enroll in your instructors course.Close
CHARACTER DEVELOPMENT IN BLENDER 2.5 provides an introduction to both Blender and character modeling, explaining the various Blender tools and how to use them to create amazing, believable 3D characters. Providing both the how and why behind each new tool or skill presented, the book is written in a step-by-step format so you can easily follow along. Divided into five parts, the book covers box modeling, poly-by-poly modeling, sculpting, retopologizing, normal mapping, and more. You'll begin by learning the raw basics of Blender, giving you an understanding of how the Blender interface works and how you can manipulate objects in 3D space, as well as how to customize your Blender experience. You'll then get an introduction to some of the modeling features of Blender and how you can manipulate meshes with Blender's various modeling tools, modifiers, and sculpting functionality. In part three you'll move on to the real focus of the book, modeling the character, focusing on the workflow, and various modeling techniques. Part four provides a brief introduction to lighting and rendering characters before the final section of the book walks you through the process needed to prepare the character for complete texturing and how to bake and apply normal maps to a low-resolution version of the character. CHARACTER DEVELOPMENT IN BLENDER 2.5 shows you everything you need to get started as a character modeler and Blender artist.