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Showing 121 - 144 of 144 products matching "Game Design & Development"

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Student CD for Arnold/Eddy's Exploring Visual Storytelling

  • Arnold/Eddy - ©2008
  • ISBN10: 1-111-53659-7
  • ISBN13: 978-1-111-53659-6
  • Digital$52.49
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3D Game Programming All in One, 2nd Edition

  • Finney, Kenneth C - ©2007
  • ISBN10: 1-59863-266-3
  • ISBN13: 978-1-59863-266-8
  • Print$54.99
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Game Developer's Open Source Handbook, 1st Edition

  • Goodwin - ©2007
  • ISBN10: 1-58450-497-8
  • ISBN13: 978-1-58450-497-9
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Game Design: A Practical Approach, 1st Edition

  • Schuytema - ©2007
  • ISBN10: 1-58450-471-4
  • ISBN13: 978-1-58450-471-9
  • Print$44.95
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C++ For Game Programmers, 2nd Edition

  • Dickheiser - ©2007
  • ISBN10: 1-58450-452-8
  • ISBN13: 978-1-58450-452-8
  • Print$49.95
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More OpenGL Game Programming, 2nd Edition

  • Astle, Editor - ©2006
  • ISBN10: 1-59200-830-5
  • ISBN13: 978-1-59200-830-8
  • Print$49.99
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Advanced 3D Game Programming All in One, 1st Edition

  • Finney, Kenneth C - ©2006
  • ISBN10: 1-59200-733-3
  • ISBN13: 978-1-59200-733-2
  • Print$59.99

Game Engine Toolset Development, 1st Edition

  • Wihlidal - ©2006
  • ISBN10: 1-59200-963-8
  • ISBN13: 978-1-59200-963-3
  • Print$49.99
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21st Century Game Design, 1st Edition

  • Bateman, Chris - ©2006
  • ISBN10: 1-58450-429-3
  • ISBN13: 978-1-58450-429-0
  • Print$39.95
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Serious Games: Games That Educate, Train, and Inform, 1st Edition

  • Michael/Chen - ©2006
  • ISBN10: 1-59200-622-1
  • ISBN13: 978-1-59200-622-9
  • Print$34.99
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Game Programming Gems 6, 1st Edition

  • Dickheiser - ©2006
  • ISBN10: 1-58450-450-1
  • ISBN13: 978-1-58450-450-4
  • Print$69.95
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Game Programming for Teens, Second Edition, 2nd Edition

  • Sethi - ©2005
  • ISBN10: 1-59200-834-8
  • ISBN13: 978-1-59200-834-6
  • A new edition of this text is available here

  • Print$29.99
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Game Design, 2nd Edition

  • Bates - ©2005
  • ISBN10: 1-59200-493-8
  • ISBN13: 978-1-59200-493-5
  • Print$39.99
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Game Programming Gems 5, 1st Edition

  • Pallister - ©2005
  • ISBN10: 1-58450-352-1
  • ISBN13: 978-1-58450-352-1
  • Print$69.95
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Game Programming With Python, 1st Edition

  • Riley - ©2004
  • ISBN10: 1-58450-258-4
  • ISBN13: 978-1-58450-258-6
  • Print$49.95
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Game Programming Gems 4, 1st Edition

  • Kirmse - ©2004
  • ISBN10: 1-58450-295-9
  • ISBN13: 978-1-58450-295-1
  • Print$69.95
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Programming Mutliplayer FPS Direct X, 1st Edition

  • Young - ©2004
  • ISBN10: 1-58450-363-7
  • ISBN13: 978-1-58450-363-7
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The gmax Handbook, 1st Edition

  • Crooks, Clayton E - ©2003
  • ISBN10: 1-58450-220-7
  • ISBN13: 978-1-58450-220-3
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Real-Time 3D Terrain Engines Using C++ and DirectX9, 1st Edition

  • Snook - ©2003
  • ISBN10: 1-58450-204-5
  • ISBN13: 978-1-58450-204-3
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OpenGL Game Programming, 1st Edition

  • Hawkins/Astle - ©2002
  • ISBN10: 0-7615-3330-3
  • ISBN13: 978-0-7615-3330-6
  • Print$59.99
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Game Programming GEMS 3, 1st Edition

  • Treglia - ©2002
  • ISBN10: 1-58450-233-9
  • ISBN13: 978-1-58450-233-3
  • Print$69.95
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Game Modeling Using Low Polygon Techniques, 1st Edition

  • Walker/Walker - ©2001
  • ISBN10: 1-58450-055-7
  • ISBN13: 978-1-58450-055-1
  • Print$49.95
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Game Programming Gems 2, 1st Edition

  • DeLoura - ©2001
  • ISBN10: 1-58450-054-9
  • ISBN13: 978-1-58450-054-4
  • Print$69.95

The Psychology of Game AI, 1st Edition

  • Schwab, Brian - ©2016
  • ISBN10: 1-4354-6083-9
  • ISBN13: 978-1-4354-6083-6

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